Archive for the ‘science’ Category

stationary spirit

Thursday, January 28th, 2010

alas, it seems that spirit is stuck in a ditch. another wheel gave out and operators gave up trying to move it; instead focusing on how to keep the rover alive and doing research.

it is worth remember that, at mission outset, NASA was hoping the rovers would last for 90 days. that was 6 years ago. really, this has to have been one of the most successful NASA missions ever. even stuck, if spirit can get a charge from its solar panels, it can keep studying the spot it is in. if you’re wonder what these bots have been up to, head here for the latest.

UPDATE: awwww…poor spirit. let’s go pick him up.

the argument against immortality

Monday, June 25th, 2007

i caught part of a show on the discovery channel last night, about time (in general). during the segement i watched, the host (a physicist, i think) was discussing the possibility of discovering a biological means to circumvent death. the premumption was this is a possibility, provided we figure out how to either shut off the cell aging process, or kept cell replication turned on. either way, the implication is there is no biological need to die, so let’s figure out how to prevent death.

this is a very bad idea.

why? everyone supposedly wants eternal life (although, to be precise, everyone actually wants eternal youth, as swift so kindly points out to us). what’s wrong with living forever? well a couple of things.

first and foremost, to the best of our knowledge matter is finite. if one does not die, one never returns to the system. on it’s own, this is not particually much of a problem. where it becomes one is when one reproduces. consider this: there are currently a bit over 6 billion humans alive. imagine if suddenly, no one would ever die of old age again. now imagine birth rates don’t change. how quickly would we run out of, well, everything? just because one doesn’t die of old age, doesn’t mean one cannot starve to death.

so, do we allow only childless persons to live forever, on the condition they be sterilized? or, even grandfather in all living persons, on the condition the human race cease reproduction? who would agree to that? what other options are there? exoplanetary colonization? still a long way to go towards achieving that.

ah, but if no one dies, then time is no longer important, right? we could hold off on reproduction untill we find a solution to potential over population, right? perhaps. but consider how one’s thinking grows more conservative with age. would this be stopped by halting cell aging? or would people grow ever more stubborn with the passage of centuries? innovation is, typically, driven by youth because of the lack of experience.

often, our philosophies deal with dualism. without darkness, the can be no light. without conflict, no peace. without sorrow, no joy. is the same true of life and death? will we still be truly living, in more than a biological sense, without knowledge of our mortality? this same show, wondering about how we can excise death, also claims knowledge of death as foundation for human culture and belief systems. we believe we are the only animals on the planet attuned to our own mortality (well, the show’s writers do; i don’t necessarily agree). one could then argue, if one still felt the need to make humans special, that self-awarness is not sentience; knowledge of mortality is. would then, immortality remove our sentience? a semantic point, perhaps. but it would change humanity, and not necessarily for the better.

the prospect of a cessation of one’s existance is certainly frightening. i’m in no hurry to experience it myself. however, it also seems necessary. we know that upsetting the balance of systems creates chaos until they can regain equilibrium. immortalizing all humans would certainly unbalance nearly every ecological system we know. what would the cost of regaining it be? i don’t think it’s worth it; not even for myself or my loved ones. too much else would be lost.

holy crap!

Tuesday, June 19th, 2007

for those of us curious about what mysteries lie hid deep within the creation museum, but just not curious enough to actually bother going to it…behold! there is an answer. yes, a kindly young couple (with nifty cool t-shirts) went undercover for us, and present for all a photo-journalistic journey through the creation museum.

i find myself oddly disturbed, saddened and fascinated at the twisting attempts to turn evidence for evolutionary and plate tectonic theories into support for young earth creationism. and yet, they still can’t seem to escape observations such as this.

part of me wants to applaud their faith, yet i cannot. because it is a false faith. yes, i know faith is believing something to be true when you have no proof that it is. however, that does not equate to believing something to be true when it has been conclusively demonstrated to be false. to maintain such unwavering belief in falsehoods demeans what faith should truly be.

mathematicians are idiots

Tuesday, May 22nd, 2007

i haven’t read through this whole article yet. i probably won’t, because i find the premise ridiculous and, frankly, irritating. however, it is useful (in the opening paragraphs) as an illustration of how brilliant people can be remarkably stupid. particularly game theorists.

here’s the setup:

Lucy and Pete, returning from a remote Pacific island, find that the airline has damaged the identical antiques that each had purchased. An airline manager says that he is happy to compensate them but is handicapped by being clueless about the value of these strange objects. Simply asking the travelers for the price is hopeless, he figures, for they will inflate it.

Instead he devises a more complicated scheme. He asks each of them to write down the price of the antique as any dollar integer between 2 and 100 without conferring together. If both write the same number, he will take that to be the true price, and he will pay each of them that amount. But if they write different numbers, he will assume that the lower one is the actual price and that the person writing the higher number is cheating. In that case, he will pay both of them the lower number along with a bonus and a penalty–the person who wrote the lower number will get $2 more as a reward for honesty and the one who wrote the higher number will get $2 less as a punishment. For instance, if Lucy writes 46 and Pete writes 100, Lucy will get $48 and Pete will get $44.

What numbers will Lucy and Pete write? What number would you write?

if you’ve any sense, you’re choosing $100. in know i am.

now, the startling conclusion!

Scenarios of this kind, in which one or more individuals have choices to make and will be rewarded according to those choices, are known as games by the people who study them (game theorists). I crafted this game, “Traveler’s Dilemma, in 1994 with several objectives in mind: to contest the narrow view of rational behavior and cognitive processes taken by economists and many political scientists, to challenge the libertarian presumptions of traditional economics and to highlight a logical paradox of rationality.

Traveler’s Dilemma (TD) achieves those goals because the game’s logic dictates that 2 is the best option, yet most people pick 100 or a number close to 100–both those who have not thought through the logic and those who fully understand that they are deviating markedly from the “rational choice. Furthermore, players reap a greater reward by not adhering to reason in this way. Thus, there is something rational about choosing not to be rational when playing Traveler’s Dilemma.

amazing! irrationality wins! er, not really. see, what these guys don’t realize is they are basing their logic on the assumption that people are machines. they aren’t. sure, mathematically, it may be logical to pick 2, because then you can’t lose. but the most you are going to get is $4. yippie fuckin’ skippy. a formula, or super math geek, might think in these terms, but generally, humans don’t. hell, i don’t even think vulcans would. it is far more rational to assume the other person is going to try to maximize their reward, not their odds of winning. sure, if you pick 100, instead of 2, you get nothing. but the other person only gets 4 bucks. you aren’t out a hundred dollars. you’re out four. in terms of risk, that’s pretty damn low. so why bother to low ball it? i’d venture to guess that no statistically significant portion of people choose less than 50. why? it’s in the premise for choosing this reward/punishment scenerio: people are going to inflate the value. if you are setting up a problem because you think the subjects are going to try to reap a higher monetary reward, what possible reason would you have to believe someone would choose 2 as an answer to the problem? well, that’s covered:

To see why 2 is the logical choice, consider a plausible line of thought that Lucy might pursue: her first idea is that she should write the largest possible number, 100, which will earn her $100 if Pete is similarly greedy. (If the antique actually cost her much less than $100, she would now be happily thinking about the foolishness of the airline manager’s scheme.)

Soon, however, it strikes her that if she wrote 99 instead, she would make a little more money, because in that case she would get $101. But surely this insight will also occur to Pete, and if both wrote 99, Lucy would get $99. If Pete wrote 99, then she could do better by writing 98, in which case she would get $100. Yet the same logic would lead Pete to choose 98 as well. In that case, she could deviate to 97 and earn $99. And so on. Continuing with this line of reasoning would take the travelers spiraling down to the smallest permissible number, namely, 2. It may seem highly implausible that Lucy would really go all the way down to 2 in this fashion. That does not matter (and is, in fact, the whole point)–this is where the logic leads us.

Game theorists commonly use this style of analysis, called backward induction. Backward induction predicts that each player will write 2 and that they will end up getting $2 each (a result that might explain why the airline manager has done so well in his corporate career). Virtually all models used by game theorists predict this outcome for TD–the two players earn $98 less than they would if they each naively chose 100 without thinking through the advantages of picking a smaller number.

read that last sentence again. now, think about what this man is saying. the logical conclusion leads to you netting $2, $98 less than naively choosing $100. this is most decidedly not an advantage. and yes, it seems highly implausible that someone would choose 2 because it is highly implausible. the disadvantages of low reward more than outweigh any advantage of choosing low.

anyway, i couldn’t really read past that point. the model is flawed, because it is based upon the least important variable in the equation. you don’t need a game like this to realize that human decision making is not guided by strict logic. what this says to me is not that it is irrational to defy strict logic, but that it is irrational to stick to it.